Aug 12

CogiMotion: Single-Session Feasibility Study

Exploring the use of EEG-based brain activity monitoring, robotic hand rehabilitation and interactive feedback following stroke.
Type: Single-session feasibility study
Device:
 Cogitat's EEG decoding software with Amadeo (Tyromotion)
Participants: Five stroke patients
Location: Hobbs Rehabilitation Bristol
Focus: Comfort, safety, usability, and clinical relevance

Watch the CogiMotion study

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About The MiNT Academy

The MiNT Academy was developed by clinicians at Hobbs Rehabilitation who are passionate about getting the best technology available to drive better outcomes for their patients. It brings together the clinical expertise and experience of neurological rehabilitation professionals to support the development and evaluation of emerging rehabilitation technologies.

For the CogiMotion Project, The MiNT Academy drew on the expertise of experienced clinicians from Hobbs Rehabilitation Bristol, who supported the evaluation of Cogitat’s technology within a specialist neurological rehabilitation setting.

About CogiMotion

The CogiMotion project used pioneering EEG decoding software alongside an existing robotic device, aiming to support hand rehabilitation after stroke. It combines brain activity monitoring, robotic hand rehabilitation and interactive visual feedback.

During the study, participants wore a non-invasive EEG headset while a Tyromotion Amadeo robotic rehabilitation device was used to passively move their affected hand. Brain activity was monitored during the assisted movements and used to provide real-time feedback through an interactive computer game using virtual building blocks.

The technology is intended to provide additional information about a person's motor intent while they undertake rehabilitation activities, potentially giving patients and therapists another way of understanding engagement with movement.

Why was the study undertaken?

Before rehabilitation technologies are evaluated in larger studies, it is important to understand how they perform in a clinical environment and how they are experienced by the people using them.

The CogiMotion study was therefore designed to explore three key questions:
  • Is it comfortable?
  • Is it safe and well tolerated?
  • Do patients and therapists find it easy and worthwhile to use?

This was an early, single-session feasibility study. It was not designed to measure changes in recovery following rehabilitation. Instead, it explored the initial experience with Cogitat’s technology and its potential relevance in clinical practice.

What did the study involve?

Five people who had previously experienced a stroke took part in the study at Hobbs Rehabilitation Bristol.

Participants used the EEG headset alongside the Tyromotion Amadeo, which initiated and guided finger movements. The brain activity detected during the session was used to provide feedback through the interactive game.

Participants were supported by a specialist neurological Occupational Therapist and Physiotherapist. Standardised assessments, including the Action Research Arm Test (ARAT) and Fugl-Meyer Assessment, were completed before the session for understanding of patient presentations, alongside feedback about their experience after the session.

Therapists also provided feedback on the relevance of the movements to rehabilitation, safety, usability, and potential integration into clinical practice.

Who took part?

The five participants included four men and one woman, with an age range of 28 to 83 years. All participants had experienced an ischaemic stroke, with a range of stroke locations and time since the stroke.

This represented a small but varied group of people with different experiences and stages of stroke recovery.

What did participants tell us?

Participants rated different aspects of their experience on a scale of 1–10. Overall, the feedback was positive:

Comfort

No Safety Concerns

Integration into Daily Routine

Overall Satisfaction
Participants generally found the headset and robotic interface comfortable and were positive about the experience.

Several participants also described the technology as interesting and engaging.

What could be improved?

The study also provided useful feedback about where Cogitat’s technology could be developed further.

The clearest theme for improvement from participants was the clarity of the interactive game.

Some participants found it difficult to understand:

  • what the building blocks represented;
  • why they changed colour; and
  • how the game related to their own movement and rehabilitation.

Perceived effectiveness for rehabilitation was the lowest-rated participant measure, with an average rating of 5.4/10.

As this was a single-session feasibility study, participants had limited opportunity to understand the technology and experience its potential longer-term benefits. However, their feedback highlighted the importance of making the relationship between brain activity, movement, and visual feedback clearer.

The participant feedback is already helping to inform the ongoing development of CogiMotion.

Safety and tolerability

Safety and tolerability were important areas of the feasibility study.

Three of the five sessions were completed in full, lasting between 15 and 27 minutes.

One session was paused by the research practitioner to adjust the robot's range of movement after an increase in finger movement was observed. The session was then recommenced using the progressed settings.

One participant chose to end their session after approximately 15 minutes because of fatigue.

No serious adverse events, pain, or device-related injuries were reported. Participants tolerated the EEG headset and robotic interface well.

These findings provide an encouraging initial indication of tolerability in a supervised clinical setting. However, the small number of participants and single-session design mean that further research is needed to explore this in larger groups and over repeated sessions.

What have we learned?

The study provided several encouraging early findings.

Comfort and tolerability
Participants generally found the technology comfortable, with high comfort ratings and no reported safety concerns.

Positive experience
Overall satisfaction was high, and both participants and therapists responded positively to the technology.

Potential clinical value
Therapists identified the ability to monitor motor intent as a potentially useful additional source of information during rehabilitation.

Clear opportunities for development
Participant and therapist feedback highlighted ways in which the technology could be made easier to understand and more useful within clinical practice.

Importantly, these are feasibility findings rather than evidence that CogiMotion improves recovery.

The study provided several encouraging early findings.

What did therapists tell us?

Therapists were also positive about the technology.

Safety

Rehabilitation Relevance

Workflow Integration
Therapists identified a particular interest in the ability to monitor motor intent through EEG.

This could provide clinicians with additional information about whether a person is attempting to engage with a movement, particularly when visible movement is limited.

One therapist highlighted that this information could provide reassurance about a participant's engagement with the task that might otherwise be difficult to observe.

Therapists also identified opportunities for further development, including:
  • clearer clinician-facing data;
  • improved patient-review information;
  • a familiarisation period for users;
  • greater flexibility in the game for people with different levels of hand function; and
  • further refinement of signal stability.

What happens next?

The findings from this study are being used to support the continued development of CogiMotion.

The main areas identified for further development include:
1. Clearer patient feedback
Making the relationship between the user's effort, movement, and the interactive game, easier to understand.

2. Better information for clinicians
Developing clearer data outputs and patient-review tools to help therapists understand what happens during a session.

3. Continued technical development

Further refining the technology, including signal stability and other areas identified through participant and therapist feedback.

The study will also provide a baseline for future research involving larger groups and multiple sessions. These studies will be important in exploring the potential longer-term clinical benefits of the technology.

The role of The MiNT Academy

The MiNT Academy brings together the clinical expertise and experience of neurological rehabilitation professionals to support the development and evaluation of emerging rehabilitation technologies.

For the CogiMotion Project, The MiNT Academy drew on the expertise of experienced clinicians from Hobbs Rehabilitation, who supported the evaluation of Cogitat’s technology within a specialist neurological rehabilitation setting. The clinical team also contributed to the design of the study protocol, helping to ensure that clinically relevant outcome measures were included and that session lengths were appropriate for the participants. Alongside supporting the feasibility study, the clinical team provided clinical consultancy before and after the intervention period, to support the ongoing development of the CogiMotion technology, providing insight into its use within rehabilitation, clinical relevance, and opportunities for further development. Consultancy also focused on commercialisation, routes to market, and device regulation, supporting consideration of how the technology could progress beyond the feasibility stage.

The MiNT Academy has also supported Cogitat in developing connections with other potential partners and has been named as a collaborator on future grant applications. These activities demonstrate how a feasibility study can provide the foundation for an ongoing collaboration, extending beyond the initial evaluation of the technology.

Through its network of experienced rehabilitation professionals, The MiNT Academy aims to support the development and evaluation of innovative technologies across different clinical settings, helping to connect emerging solutions with the realities of neurological rehabilitation practice.

A small study with important next steps

This feasibility study represents an early step in exploring how emerging technologies could provide new ways of supporting neurological rehabilitation.

The feedback from both participants and therapists has helped identify what works well, what needs to improve and what questions need to be explored next.

Larger and longer-term studies will be needed to understand the potential impact of Cogitat’s technology on rehabilitation and recovery. For now, the findings provide useful early insight into how EEG-based feedback and robotic rehabilitation could be brought together within clinical practice.

Study resources

🎥 Watch the CogiMotion video

📄 Participant feedback

CogiMotion Study — Participant & Therapist Feedback
A plain-English summary of the study and findings shared with the participants who took part.
Read the participant feedback →

📊 Full post-market clinical analysis

CogiMotion — Post-Market Clinical Analysis
The detailed analysis of participant and therapist feedback, including quantitative ratings, qualitative findings, safety and tolerability information, and implications for future product development.

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