May 30

Pushing Boundaries in Neurorehabilitation: Harnessing VR and FES with The MiNT Academy, Hobbs Rehabilitation, and Valkyrie Industries

The MiNT Academy and Hobbs Rehabilitation are excited to announce our latest collaboration with Valkyrie Industries, a pioneering company at the forefront of extended reality (XR), and Functional Electrical Stimulation (FES) technology for neuromuscular recovery. 

“This case study with Hobbs Rehabilitation and The MiNT Academy validated the potential of our technology to enhance rehabilitation with functional, intuitive, and engaging therapy. We are excited to continue building on this foundation and bring a new standard of innovation to neurorehabilitation.” - Ivan Isakov, CTO and Co-founder of Valkyrie Industries

"Using the VR FES device in our outpatient clinic for upper limb rehabilitation has been a transformative experience. The intuitive interface and ease of use made it seamless to integrate into therapy sessions, allowing both clinicians and patients to focus on the treatment itself. Our stroke patient was highly engaged throughout, with the immersive VR environment enhancing motivation and participation. Following a short but intensive course of therapy, we were pleased to see a noticeable improvement in wrist range of movement, an encouraging step forward in the patient’s recovery journey." - Laura Marriott, Specialist Neurological Occupational Therapist, Hobbs Rehabilitation, and Education Lead at The MiNT Academy

Our specialist clinicians from Hobbs Rehabilitation also attended Valkyrie Industries’ v-health launch event in London at the beginning of May, prompting an announcement of a clinical trial between Hobbs Rehabilitation, the MiNT Academy, Valkyrie Industries, King’s College, and Guy’s and St Thomas’ NHS Foundation.

A case study into virtual environment and FES

Laura Marriott, Specialist Neurological Occupational Therapist, Hobbs Rehabilitation, and Education Lead at The MiNT Academy, and Ivan Isakov, CTO and Co-founder of Valkyrie Industries, led a case study evaluating the integration of Valkyrie’s XR and FES technologies in a real-world clinical setting.

Having already completed an initial technology evaluation with Valkyrie Industries as one of The MiNT Academy’s Clinical Consultancy Packages, and co-developing the v-health platform, we were thrilled to engage with them a second time. 

We had the opportunity to invite Bill, a patient at Hobbs Rehabilitation, to trial the technology over the course of four days, 40 minutes per day, comprising:

  • eir bands: A wearable muscle haptic device using FES technology to target muscle activation and recovery.
  • XR headset: An XR headset combining the eir bands with the v-health platform to allow individuals to interact with immersive virtual environments during therapy.
  • v-health platform: A fully customisable app that utilises eir bands and the XR headset to bring a gamified and interactive approach to support individuals to practise daily movements and strengthen muscles. 

The integration of these devices are especially beneficial for individuals with neurological conditions that affect movement and mobility, such as stroke, Parkinson’s, spinal cord injuries etc. By delivering structured, repetitive, and intensive exercises through a mobile-controlled system, they transform traditional muscle recovery into engaging, real-world tasks.

“We are very happy to see v-health and our eir bands being embraced by therapists and patients in a real clinical setting. The feedback from both therapist and patient has been invaluable, showing that v-health can seamlessly integrate into therapy sessions while also highlighting opportunities for further refinement.- Ivan Isakov

What This Means for the Future of FES and XR Neurorehabilitation

Working directly with clinicians and patients in this case study was vital to understand how the v-health app, FES eir bands, and XR headset can be used in a real-world rehabilitation setting.

With Bill’s input, we were able to uncover bespoke insights and feedback on the technology. The devices were a useful asset for treatment of stroke, particularly upper-limb strengthening, providing a quick, simple application. They successfully built on Bill’s movement patterns, increasing his passive wrist range:

                                  Pre treatment    Post Treatment
Wrist Flexion:         46 degrees         55 degrees
Wrist Extension:    58 degrees         64 degrees

Most importantly, the gamification through the XR headset and the real time feedback allowed Bill to remain engaged throughout the treatment, keeping a 100% motivation score, and he was only limited in time in the game through muscle fatigue. 

On his experience of his involvement in the case study, Bill comments, “I am constantly searching for innovative ways to aid my recovery in the form of new therapies or technological advancements within rehab. I have an understanding with Laura that I will try anything, and I am particularly interested in technology; this is why I participated in the study.

The product we were testing I had previously used in an early form, which the company refined so I now tested the latest version. The product is perfect for me as I have very limited use of my right arm, so to see it moving in a natural but attainable way was not only interesting, but encouraging. This movement, coupled with the VR experience, gamifies rehabilitation, which I think is the key to better rehab outcomes. 

I think in the future, this sort of technology should be available across all societies with neurological conditions to give everyone the same chances of physical and neurological recovery.”

As neurotechnology continues to evolve, partnerships like this demonstrate the vital role of collaboration and clinical insight in shaping how new tools for neurorehabilitation are developed and implemented. This case study underscores the potential of XR and FES to:

  • Increase patient engagement through gamified, immersive environments.
  • Deliver targeted neuromuscular stimulation with precision and adaptability.
  • Support clinicians in delivering more intensive, effective therapy

Building on this collaboration, Valkyrie Industries will continue expanding the clinical applications of v-health and eir bands, aiming to initiate further clinical validations in Europe and the USA. 

Showcasing Innovation at RehabWeek 2025

We were thrilled to showcase this eye-opening case study at RehabWeek 2025, in a joint session led by Laura and Ivan. The presentation, titled “Combining Virtual Environment and FES in Intensive Neurorehabilitation: The Clinical Applications,” highlighted both Valkyrie’s immersive technology and its clinical application. Laura and Ivan also explored the impact of research development and design, with MiNT’s Clinical Consultancy Packages, on truly addressing the needs of both therapists and patients.

"RehabWeek was an incredible experience - presenting our XR + FES case study in the MiNT track sparked great conversations and a lot of interest. It was exciting to connect with leaders across the rehab tech space, share our innovation, and explore opportunities for collaboration. We’re leaving full of ideas and energy for what’s next!" -  Ivan Isakov
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